Categories: Technology

The last of us. Understand The Last of Us – book review

Yeah. After reading the book, the last of us. Understanding The Last of Us, I even made a few conclusions. I will share it, yes. I will start with the fact that I was almost surprised once again. I did not expect such a book. I would like to point out with a reviewing duty that I entered the subject almost blindly. Why? Because I just didn't know The Last of Us. I have been saying for years that thanks to the “fence of a million” games placed, more or less breakneck, in the broadly understood post-apo, filled with zombies under the cork, the motif of the so-called I just got bored. And that he came to this, at that time, absolutely well -deserved, but completely incomprehensible boom at The Walking Dead, somehow Ellie and Joel's adventures were hit with a ricochet and hit the shelf of shame, in the category “Maybe someday …”. Turning in the industry puddle, I dare to lie saying that the game passed next to me completely without a trace. Naughty Dog has always been able to play games, so you always got something about your ears and eyes, but play? NO. I thanked.The last of us. Understanding The Last of Usuzing this book in my hand I was convinced, powered by what it was written on the back cover, that it will be a pean in honor of Naughty Dog, because they deserve it. video. ” and “Follow step by step the story of both parts of the series and let yourself be carried away by the thorough analysis of all the layers of The Last of Us (…)”. Oh, how Mr. Deneschau almost surprised me.

Computer games as a work of culture … seriously?

The fact that the games jump the films, especially in the last decade or two, is no secret. But, despite the fact that the gaming industry is a multi -billion business, which, in my opinion, has long left Hollywood behind, it is still treated a bit tight and all analyzes that I was able to read over the years, were superficial to put it mildly. Here? It's a bit different here.

The author focuses on three main aspects

In a creative context, by accurately describing where Tlou came from and what he was inspired. It is no secret, and it is clearly said in the book that Naughty Dog is a fantastic “plagiarism”. From the very beginning of the company, they drew handfuls of what worked on the market and implemented it in their titles. A story told about behind -the -scenes struggles with the creation of The Last of Us opens their eyes to many aspects that we not only had no idea about, but we didn't even take into account.The last of us. Understanding The Last of USPO, on technical analysis. From mechanics, through dialogues who build not only the story, but also direct the player. And on the interpretation of the cultural context. Why? Because the series with just what he didn't take, so probably wise things happened. How to make a specific piece of map not only make the player go where the authors want, but also feel what he should feel. It is not as easy as it could seem at first glance, and here, look, they managed, using tricks that can be easily called manipulation. Well and third, on the cultural impact. In two ways. Both how the world influenced the game and how the game influenced the world. Nowadays, where global conflicts are what they are, fears of us, players, are not much different from what the heroes of the game could feel.

Contrary to what I assumed, as I mentioned at the beginning, the book does not treat The Last of Us as a simple shooter placed in such and not another reality. Instead of “ordinary” survival horror, here we have a deep history of moral choices, dedication and its prices, deep feelings or revenge.

Let's not charm. The world is over. Not only infrastructure, economy and society collapsed. These phenomena, globally, are as serious as the feelings of such a single Joel. It wasn't a moment when he experienced a gigantic loss, and here you have to take care of Ellie, bring where you need to. In a world in which social relations in general, individual and individual relationships do not mention, Joel throughout the first part of the game, of course, metaphorically, wanders from the role of a bodyguard with baggage trauma and misfortunes, to a figure replacing Ellie of the Father.The last of us. Understanding The Last of USDENESHAU raises all these issues very extensively. As I said – I did not expect that it would be in the book. From trauma and parental feelings, through operating in a broken world, to a controversial ending. Is the unit more important? Or maybe the general? Joel chose and the author presents it here in such a way that the reader begins to doubt whether he certainly did well. The part of the book is also devoted to music. From citing fragments of the song texts used in the game, to a deep analysis of technology related to sound direction. I respect. Hardly anyone describes these issues so thoroughly.

Who is the “last of us” for?

Of course, the most joy will give fans of the series. Both players and fans of the series. Similarly, for people who create the plot because it is a phenomenal source of information on how to design narrative, emotions and dramaturgy in a medium, which still lies in the minds of many people, as something not much different from old Mario. However, for a man “from the outside”, such as me, the book sometimes is difficult to read, although all issues are raised so carefully. This accuracy is also problematic in my opinion. The author gets so much on the details that the reading dynamics is quite limping. For “not fans”, which I regret, taking into account the enormity of the work inserted by the author, the text can sometimes be very difficult to receive. This is not the only disadvantage. A lot of topics I learned about later, from long conversations with “right -wing” fans, were simply omitted in the book. Ellie, Joel, Świetliki … and all in all. Not much less about clicks about the survivors of other fractions. But, maybe it's good.The last of us. Understanding the last of the fixture that the author uses sometimes also makes a pleasant reading a man stutters, but here I personally do not consider it somehow an exaggerated disadvantage. I learned new words because, for example, I had no idea what Hebfilia was, and now I know. Mug. This is not an ideal title. You can drink peany in honor of the author (and the translator) that they did a great job, but the amount of repetitive topics and maneuvering over and over again that Naughty Dog is a Cossack can be tiring at times. Yes, Mr. Author. I know Naughty Dog is a Cossack. You do not need to magiculate it every few pages. And no, I won't repeat the third time.

As part of the summary. I will answer one simple question: is it worth it?

By all means. If you are interested in this so -called Backstage in the production of a computer game, there are no two sentences – you have to. Fans will be delighted, the creators will learn lots of interesting things that may prove to be beneficial for their own productions, and a gray reader like you and me (assuming a lack of belonging to the above -mentioned groups) will also have fun. It is not cheap, because 6 nozzles need to be removed, but (although I got a book for a review thanks to the kindness of the GameBook publishing house) I think that this item should appear on the shelf at everyone, though a piece of the person concerned.


The book was provided to us by GameBook. Nobody had the least influence on the content of this text and our opinion.
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