I think I've run out of criticism of the problems that perpetuate Cities: Skylines – from lack of challenge to performance. However, I can't be thrilled to see airport-focused DLC like "Airports," slated to release January 25 on PC and consoles for $19.99.
Airports tend to be largely ignored in city building/management games even though they are also part of the city's infrastructure. Apparently “Airports” wants to change that with the inclusion of a modular system for the construction of airports, new mechanics that include types of transport, a specific panel for each airport and cargo terminals.
The DLC is in line with other Colossal Order efforts like Cities: Skylines – Sunset Harbor and Industries. Not all of them turned out so well and ended up bringing an unnecessary micromanagement layer to the game — my favorite is still Campus . My expectation is that “Airports” will at least make me rethink my city's transport network and have more challenges with cargo transport. Also, let's face it, I'm a huge fan of planes.
Now please Colossal Order, let's start working on at least an update to a new version of Unity (and I know this is complicated) or a Cities: Skylines 2 with better population tools and a competent challenge system.
See the announcement trailer, the first images and a mini “tutorial” on how modular airports work below:
The post Modular Airports are the next addition to Cities: Skylines appeared first on Hu3br .
Cinema has the ability to transport us to other worlds, make us feel intense emotions…
Baby do Brasil held an innovative “Balada Cult” at the renowned D-EDGE nightclub in São…
The 2012 Olympic champion in rhythmic gymnastics in group all-around Anastasia Nazarenko joyfully announced a…
The residents of the province of Buenos Aires can now consult When they charge Retirement…
We can say that the Chicken with almonds It is a basic that almost everyone…
Apparently, the eighth BBB 25 wall may have a turnaround. This is because, with a…