In a note, Paradox Interactive and Lab 42 announced that the PlayStation 5 and Xbox Series S and X versions of Crusader Kings 3 will be available from March 29 and will already be available for pre-order. of the Grand Strategy will be sold. DLCs like Northern Lords and Royal Court will be published in the future.
Unsurprisingly, the console version of Crusader Kings 3 will have a new interface designed to control and support features like Dualsense triggers on PlayStation 5, reduced load times, and Xbox Series S/X Quick Resume support.
I had the opportunity to test-drive the Xbox Series S/X version of Crusader Kings 3 a bit – and I promise we'll have more in-depth impressions of it soon – and I was quite surprised at how well it adapted for consoles.
While Stellaris is a minor headache to play with, the control scheme used in Crusader Kings 3 is somewhat "natural". Triggers are used to access advanced panels like different map filters or quirks of your character.
Pressing the analog gives access to a section of tips and recommendations for new players and the combat system brings a big difference: wars can be “automated”, which cuts some of the famous “dance” of troops that happens so much in games of Paradox.
There is also the option to control the troops individually with the “classic” style of a mouse, but I found it quite unintuitive. As far as I could tell, the AI is even competent at not destroying your army in futile battles. You can also select how aggressive you want it to be towards conquest or territorial defense.
Overall I was very impressed with what Lab42 was able to produce on consoles. I should warn you, however, that mods or mouse/keyboard support are out of the question. The idea of Crusader Kings 3 for consoles is to attract a new audience. I personally will continue to play the PC version.
But, as I said, expect more details about my gameplay of the console version of Crusader Kings 3 very soon.
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